Monday, 21 January 2013

demo 21/01/13

this is the image I had created in the demo the main points in this demo is to know about outer glow
brush preset and and layer styles
the areas that i had used these are on the moon the smoke and the windows I decided to optionally add the outer glow to the windows to give the look of lights on  soon as it looked better than without it I kept it in  
i created the smoke brush by selecting an area that looked like a puff of smoke on a different image and then clicked edit>define brush preset and 


in this demo the main point is to use the clone tool and burn tool to create multiple effects on a image 
the clone tool was used on the area that the house is on from an image of trees and burn tool was used on all the black areas with colour within its area 
in the end had got this image fro, the previous image what I had done since the last image was create the island from getting a tree trunk and cutting it out using the alpha channels then use a mask clip to cut just the river out then cutting out the waterfall from an image using the alpha channel again transforming the images to fit and clone to blend them in and add trees
then add a stone texture and then bring in the whole image onto the scene and clone to blend images in  then duplicated that image to create the canyon and to finish the image off 
I added the mist by creating clouds and define brush pre-set and then played around with the positions


Monday, 14 January 2013

task 7

this was a tutorial on turning a day image into an eerie night scene 
this is the starting image  
we started by adding a lens flare 
then cut out the bubble 
                                            selected the area of the lens flare then inverted the selection

                               then used a photo filter and then selected the bottom cold option
                                        we created the texture by adding noise and render clouds
                                                      we turned render clouds into smart objects and applied smart filters this allows non-destructive work flow

lower the opacity to see the building through the texture

then blur the mist and layer mask to thin out some of the mist 

on a new layer paint some black on a low flow and 0 hardness


Monday, 7 January 2013

dartmoor pictures

Children's  pictures for game scenes 
These are the pictures I had taken at Dartmoor that I can use to help create my game 
  I took this image to use for the texture for the typography or a opening scene as well as having this sort of texture through out the game
this image was took to help show lighting and textures of non moving water

this image can be used to show hints and tips or warnings to show that you could die going into the area
this image helps to show that I can use it for a texture of the ground as well as a power up to be able to move faster
this image was taken to show the reflections on the water to add to the textures on the water
                                           this picture can be used for lighting and shadows
I can use this image to either show a canyon on a large scale with a small dot to represent you 
and each plant can be a spore that can damage you if you run into a stalk
I can use the sigh for when a diversion occurs in the game to help show where you are 
and direct you to the next location 

I can use this picture to get the texture for the tree tops as well a a blue sky to show the mid day daylight
i can use a similar form to the tree to all the trees in the game  the more twists the more of a scary feel the game may have
this tree has a very unique texture it looks like a creature can crawl out of the roots but the tree can be used to show a dangerous path
 this image maybe used for running water texture and  the colour for the leaves the leaves seem to be tones of brown of light shades of red and you can make a puzzle to be able to progress through the game
I can use the background with image manipulation to be able to make a puzzle and make it look like gates for a mini-game for a raft and then race against other rafts the animals would be on the raft to help show that it is a dream .
this is a over the shoulder shot that I can include in important cut-scenes  such as when he thinks he's just woke up when really he is a coma
                                             another example of hint tip or typography
                                      a location that one of the myths will take place he rabbit pi


these images are  location were Piskies, ghosts and shadows that suggest danger




these roses are to show a death scene and the plaque will change details on with the details in put at the beginning of the game



these images of rock are for the scenery that Dartmoor's famous for "Gems in a Granite Setting"
however in most foregrounds there are dead trees so the lifeless trees give the game a more intense feel inn the game making the player want to play more .


this is a bog there are many on the moors and in the game they will be like trap the player will need to press the buttons as fast as possible to thaw out of the bog. 

the character will look similar to this person except the character will seem a little younger 
for example there will not be a moustache and the head will be smaller  
in the end the final scene before you wake up you will see this and realise what the world is like whilst a character explains he starts to feel more and more pain